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Carmike Breakdown

Programs: lllustrator and Photoshop

Blimpie regional stores needed local templates for some of their stores. I created a series of design that fit that request.

Carmike

Breakdown

 

The following design samples were used for internal company designs, commercial art and conceptual design use.

What goal am I trying to achieve?

The goal I am trying to achieve is a dramatic, cinematic composition that can work as a static image or a animated Ad. To reach this goal I chose to use 3-D modeling, Digital Painting, Digital Illustration, and Compositing. *NOTE: I WILL NOT BE DOING A 3D MODELING TUTORIAL*

Programs used:

Autodesk Maya - 3D modeling, texture mapping and rendering.

Adobe Illustrator - Logos, icons and labels

Adobe Photoshop - Compositing all assets, building final texture maps and exporting images.

Starting Off

I start the scene in Photoshop Using a photograph I took of a wall. I wanted an interesting texture with dirt and grim. 

Creating Perspective

I copied the background to another layer. Next, I placed the copied background layer on top. I use the perspective, and scale transform to give the illusion of depth and space.

Creating Depth with Lighting and Shadows

On a new layer I painted in shadows. I set the blending mode to multiply. Next, I created another layer and paint in a few highlights. Finally I select all texture layers, shadow, highlights and convert those layers into a smart object. 

Creating Popcorn Basket

I modeled a simple popcorn basket in Maya.

Texture Map Popcorn Basket

I textured mapped the popcorn basket using Photoshop, Illustrator and Maya.

Rendering Popcorn Basket

Popcorn Basket was rendered using a HDRI Image. A technique called Image Based Lighting (IBL). Rendering Engine: Mental Ray.

Creating Cup

I modeled a simple cup in Maya.

Texture Map Cup

I texture mapped the cup with Photoshop, Illustrator and Maya.

Rendering Cup

The cup was rendered with an HDRI image. This technique is called Image Based Lighting (IBL). Rendering Engine: Mental Ray.

Creating Cracks in Ground

The cracks in the ground were made using Maya Dynamics. I Attached a nurb circle as the controller with an aim constraint. Next, I rendered the scene with Maya Software. The render will be used as a multiply layer in Photoshop.

Placing Popcorn Basket and Popcorn Assets

I used the render of the popcorn basket from Maya (tiff) and a masked out photograph of popcorn to creat bakset and popcorn asset. The shadow was created with a selection of both items filled with black and blurred. Next, I turn the shadow layer's blend mode to multiply.

Placing Cup Assets

I used the render of the cup from Maya (tiff) and a masked out photograph of soda to creat the cup and beverage asset. The shadow was created with a selection of both items filled with black and blurred. Next, I turn the shadow layer's blend mode to multiply.

Cooling the Temperature of the Image

Blue hue with the blending mode set to overlay.

Placing Cracks

I placed the render of the cracks into the comp, turned the saturation all the way down to make it gray scale. Then set a blending mode set to multiply.

Placing Hammer Asset

I masked out the hammer from a photograph and placed it behind the cracks layer. Next, I painted in shadows to capture a more dramatic look.

Adding Text, Graphics and Effects

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