Carmike
Breakdown
The following design samples were used for internal company designs, commercial art and conceptual design use.
What goal am I trying to achieve?
The goal I am trying to achieve is a dramatic, cinematic composition that can work as a static image or a animated Ad. To reach this goal I chose to use 3-D modeling, Digital Painting, Digital Illustration, and Compositing. *NOTE: I WILL NOT BE DOING A 3D MODELING TUTORIAL*
![](https://static.wixstatic.com/media/bbc703_a86a41b1f9804663a7cbe11dbd0c824e.jpg/v1/crop/x_0,y_23,w_1920,h_1035/fill/w_127,h_69,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_a86a41b1f9804663a7cbe11dbd0c824e.jpg)
Programs used:
Autodesk Maya - 3D modeling, texture mapping and rendering.
Adobe Illustrator - Logos, icons and labels
Adobe Photoshop - Compositing all assets, building final texture maps and exporting images.
Starting Off
I start the scene in Photoshop Using a photograph I took of a wall. I wanted an interesting texture with dirt and grim.
![](https://static.wixstatic.com/media/bbc703_442a0a799ff941a491ac2fb0d62efb83~mv2.jpg/v1/crop/x_0,y_15,w_1296,h_699/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_442a0a799ff941a491ac2fb0d62efb83~mv2.jpg)
Creating Perspective
I copied the background to another layer. Next, I placed the copied background layer on top. I use the perspective, and scale transform to give the illusion of depth and space.
![](https://static.wixstatic.com/media/bbc703_895671988a4e42a6a0688833edaf1985~mv2.jpg/v1/crop/x_0,y_15,w_1296,h_699/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_895671988a4e42a6a0688833edaf1985~mv2.jpg)
Creating Depth with Lighting and Shadows
On a new layer I painted in shadows. I set the blending mode to multiply. Next, I created another layer and paint in a few highlights. Finally I select all texture layers, shadow, highlights and convert those layers into a smart object.
![](https://static.wixstatic.com/media/bbc703_42b053f29c8a4b7d88c614ce79fbff36~mv2.jpg/v1/crop/x_0,y_15,w_1296,h_699/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_42b053f29c8a4b7d88c614ce79fbff36~mv2.jpg)
Creating Popcorn Basket
I modeled a simple popcorn basket in Maya.
![](https://static.wixstatic.com/media/bbc703_0948e5c8fd0340a28058ea27cd486bc0~mv2.jpg/v1/crop/x_0,y_23,w_1920,h_1035/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_0948e5c8fd0340a28058ea27cd486bc0~mv2.jpg)
Texture Map Popcorn Basket
I textured mapped the popcorn basket using Photoshop, Illustrator and Maya.
![](https://static.wixstatic.com/media/bbc703_6ec45c300fa74cea8e4e9bcedcfa3155~mv2.jpg/v1/crop/x_0,y_23,w_1920,h_1035/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_6ec45c300fa74cea8e4e9bcedcfa3155~mv2.jpg)
Rendering Popcorn Basket
Popcorn Basket was rendered using a HDRI Image. A technique called Image Based Lighting (IBL). Rendering Engine: Mental Ray.
![](https://static.wixstatic.com/media/bbc703_e9210feeef0742488c28b570e26e7e4b~mv2.jpg/v1/crop/x_0,y_23,w_1920,h_1035/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_e9210feeef0742488c28b570e26e7e4b~mv2.jpg)
Creating Cup
I modeled a simple cup in Maya.
![](https://static.wixstatic.com/media/bbc703_ed8a0c4b6d734446bcfd4bd880b8dbf0~mv2.jpg/v1/crop/x_0,y_23,w_1920,h_1035/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_ed8a0c4b6d734446bcfd4bd880b8dbf0~mv2.jpg)
Texture Map Cup
I texture mapped the cup with Photoshop, Illustrator and Maya.
![](https://static.wixstatic.com/media/bbc703_0f6d1636aa554e6f8c338c22e8425b78~mv2.jpg/v1/crop/x_0,y_23,w_1920,h_1035/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_0f6d1636aa554e6f8c338c22e8425b78~mv2.jpg)
Rendering Cup
The cup was rendered with an HDRI image. This technique is called Image Based Lighting (IBL). Rendering Engine: Mental Ray.
![](https://static.wixstatic.com/media/bbc703_1ac52346748342d6be8b22265a78c63e~mv2.jpg/v1/crop/x_0,y_23,w_1920,h_1035/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_1ac52346748342d6be8b22265a78c63e~mv2.jpg)
Creating Cracks in Ground
The cracks in the ground were made using Maya Dynamics. I Attached a nurb circle as the controller with an aim constraint. Next, I rendered the scene with Maya Software. The render will be used as a multiply layer in Photoshop.
![](https://static.wixstatic.com/media/bbc703_9d1846d4f4334224b4c7832213c53aac~mv2.jpg/v1/crop/x_0,y_23,w_1920,h_1035/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_9d1846d4f4334224b4c7832213c53aac~mv2.jpg)
![](https://static.wixstatic.com/media/bbc703_2dc172b85b5f4411843988b67aaa496f~mv2.jpg/v1/crop/x_0,y_23,w_1920,h_1035/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_2dc172b85b5f4411843988b67aaa496f~mv2.jpg)
![](https://static.wixstatic.com/media/bbc703_a0244679e2ae4ac98617112856a2265d~mv2.jpg/v1/crop/x_0,y_23,w_1920,h_1035/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_a0244679e2ae4ac98617112856a2265d~mv2.jpg)
Placing Popcorn Basket and Popcorn Assets
I used the render of the popcorn basket from Maya (tiff) and a masked out photograph of popcorn to creat bakset and popcorn asset. The shadow was created with a selection of both items filled with black and blurred. Next, I turn the shadow layer's blend mode to multiply.
![](https://static.wixstatic.com/media/bbc703_58b392b4e2d84ea08e4d425004fb0ce9~mv2.jpg/v1/crop/x_0,y_15,w_1296,h_699/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_58b392b4e2d84ea08e4d425004fb0ce9~mv2.jpg)
Placing Cup Assets
I used the render of the cup from Maya (tiff) and a masked out photograph of soda to creat the cup and beverage asset. The shadow was created with a selection of both items filled with black and blurred. Next, I turn the shadow layer's blend mode to multiply.
![](https://static.wixstatic.com/media/bbc703_c01b7f42ef2b46f6b55a7c4640ae4b26~mv2.jpg/v1/crop/x_0,y_15,w_1296,h_699/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_c01b7f42ef2b46f6b55a7c4640ae4b26~mv2.jpg)
Cooling the Temperature of the Image
Blue hue with the blending mode set to overlay.
![](https://static.wixstatic.com/media/bbc703_84674d5794a44638b26dd2227397f0f9~mv2.jpg/v1/crop/x_0,y_15,w_1296,h_699/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_84674d5794a44638b26dd2227397f0f9~mv2.jpg)
Placing Cracks
I placed the render of the cracks into the comp, turned the saturation all the way down to make it gray scale. Then set a blending mode set to multiply.
![](https://static.wixstatic.com/media/bbc703_c5662b019dd347ef880faea18eac9368~mv2.jpg/v1/crop/x_0,y_15,w_1296,h_699/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_c5662b019dd347ef880faea18eac9368~mv2.jpg)
Placing Hammer Asset
I masked out the hammer from a photograph and placed it behind the cracks layer. Next, I painted in shadows to capture a more dramatic look.
![](https://static.wixstatic.com/media/bbc703_62556e292bca405683ffd2dd00545505~mv2.jpg/v1/crop/x_0,y_15,w_1296,h_699/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_62556e292bca405683ffd2dd00545505~mv2.jpg)
![](https://static.wixstatic.com/media/bbc703_bb7c94ea00fa42f9bdd05cd1f0f99ee7~mv2.jpg/v1/crop/x_0,y_15,w_1296,h_699/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_bb7c94ea00fa42f9bdd05cd1f0f99ee7~mv2.jpg)
Adding Text, Graphics and Effects
![](https://static.wixstatic.com/media/bbc703_a86a41b1f9804663a7cbe11dbd0c824e.jpg/v1/crop/x_0,y_23,w_1920,h_1035/fill/w_136,h_74,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/bbc703_a86a41b1f9804663a7cbe11dbd0c824e.jpg)